General
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Implement population
Population will be used to balance each player's resource production and troops size.
In each resource producer (iron and gold mine, quarry and lumbermill) you'll be able to set how many workers do you need to work on. The maximum amount will be determined on total population size and how many mines (and it's levels, of course) you have.
Aside from resource production, you need free population to train your troops, limiting your maximum troop size by your current population.
29 votes -
Improved world map
Improve world map to include new features:
- Show neighbors territory
- Permit users to tag other users as enemy, friendly or custom tag (personal information)
- Show bigger bounties on map
- Permit users to create bookmarks on map24 votes -
Attack towers
To improve defense strategies, create attack towers that can be attached to walls or build on ground terrains.
Players should be able to get units inside the towers to improve attack force.
15 votes -
Army configuration menu
A configuration tab, where you can manage how your troops will act. (Attack and follow; focus; attack only troops; Aim on larger/minor army; etc)
11 votes -
improve graphics
The game is very nice, but a battle animation, something like a "giff", thinking maybe one for attacking, one for defending, one for two at the same time, most of the moving and stopped it already has. because in many big battles with armies in the same square is hard to tell which is being attacked.
It would also be a nice improvement the walls near riverbanks, are different because of the impression that armies can go through the banks to have a big space. perhaps thorns near water?8 votes -
Fix castle respawn system
Castle respawn system can be abused, if someone has 2 accounts. With farming account, he claimes all the resources near the castle and then destroyes it with the army account. Farmer account is respawned but he has all the resources of previous location at his disposal. He just repeats the process and with the bounty system he transfers the resources to his army account.
Change the system so when your castle and all of your forts are destroyed and you respawn, all buildings are destroyed as well.
6 votes -
Weapons crafting
Players will need to craft weapons before training armies. This will be done in Blacksmith.
By stocking weapons, players will be able to train armies cheaper and faster when needed.
5 votes -
a chat between the alliance and a public chat for all the server
To increase the interaction between players
4 votes -
Nomad camps
Nomad camps will be controlled by the system and will appear randomly in empty spots on the map.
By attacking the camps new players will be able to test attacks and get small rewards.
4 votes -
Long bridges
Would be nice if we could build extense bridges, or do just like the walls ... build a bridge after another, connecting on the edges.
4 votes -
Target preference
Troops should have target priority configuration.
This will change how troops respond to an enemy attack. If "building priority" is enabled, troops shouldn't change their target to retaliate an enemy.
3 votes -
kill my scout [button]
some times i have that scout far fom my castle and he is no long useful. Then i would like to have a [button kill], because i dont want lost time moving him back or to the next enemy army (suicide).
2 votes -
1 vote
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1 vote